Added wasd-game exercise

I am most definitely getting the hang of the Gocui library, this is fun
This commit is contained in:
raul 2024-04-11 08:41:58 +02:00
parent 7d33ba18fc
commit 3eacb27315
3 changed files with 108 additions and 0 deletions

11
wasd-game/go.mod Normal file
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module wasd-game
go 1.22.2
require github.com/jroimartin/gocui v0.5.0
require (
github.com/mattn/go-runewidth v0.0.15 // indirect
github.com/nsf/termbox-go v1.1.1 // indirect
github.com/rivo/uniseg v0.4.7 // indirect
)

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wasd-game/go.sum Normal file
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github.com/jroimartin/gocui v0.5.0 h1:DCZc97zY9dMnHXJSJLLmx9VqiEnAj0yh0eTNpuEtG/4=
github.com/jroimartin/gocui v0.5.0/go.mod h1:l7Hz8DoYoL6NoYnlnaX6XCNR62G7J5FfSW5jEogzaxE=
github.com/mattn/go-runewidth v0.0.9/go.mod h1:H031xJmbD/WCDINGzjvQ9THkh0rPKHF+m2gUSrubnMI=
github.com/mattn/go-runewidth v0.0.15 h1:UNAjwbU9l54TA3KzvqLGxwWjHmMgBUVhBiTjelZgg3U=
github.com/mattn/go-runewidth v0.0.15/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w=
github.com/nsf/termbox-go v1.1.1 h1:nksUPLCb73Q++DwbYUBEglYBRPZyoXJdrj5L+TkjyZY=
github.com/nsf/termbox-go v1.1.1/go.mod h1:T0cTdVuOwf7pHQNtfhnEbzHbcNyCEcVU4YPpouCbVxo=
github.com/rivo/uniseg v0.2.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc=
github.com/rivo/uniseg v0.4.7 h1:WUdvkW8uEhrYfLC4ZzdpI2ztxP1I582+49Oc5Mq64VQ=
github.com/rivo/uniseg v0.4.7/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88=

87
wasd-game/main.go Normal file
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package main
import (
"fmt"
"github.com/jroimartin/gocui"
"log"
)
func main() {
g, err := gocui.NewGui(gocui.OutputNormal)
if err != nil {
log.Panicln(err)
}
defer g.Close()
g.SetManagerFunc(layout)
g.Mouse = true
g.Cursor = true
initKeybindings(g)
if err := g.MainLoop(); err != nil && err != gocui.ErrQuit {
log.Panicln(err)
}
}
var (
playerX int = 0
playerY int = 0
)
func layout(g *gocui.Gui) error {
maxX, maxY := g.Size()
if player, err := g.SetView("player", maxX/2+7+playerX, maxY/2+2-playerY, maxX/2+9+playerX, maxY/2+4-playerY); err != nil {
if err != gocui.ErrUnknownView {
return err
}
player.Frame = false
player.BgColor = gocui.ColorRed
fmt.Fprintln(player, "@")
}
return nil
}
func quit(*gocui.Gui, *gocui.View) error {
return gocui.ErrQuit
}
func initKeybindings(g *gocui.Gui) error {
var movementStep int = 1
if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil {
log.Panicln(err)
}
if err := g.SetKeybinding("", 'a', gocui.ModNone,
func(g *gocui.Gui, v *gocui.View) error {
playerX -= movementStep
return nil
}); err != nil {
}
if err := g.SetKeybinding("", 'd', gocui.ModNone,
func(g *gocui.Gui, v *gocui.View) error {
playerX += movementStep
return nil
}); err != nil {
}
if err := g.SetKeybinding("", 'w', gocui.ModNone,
func(g *gocui.Gui, v *gocui.View) error {
playerY += movementStep
return nil
}); err != nil {
}
if err := g.SetKeybinding("", 's', gocui.ModNone,
func(g *gocui.Gui, v *gocui.View) error {
playerY -= movementStep
return nil
}); err != nil {
}
return nil
}